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37329: meta: can the final offer dates be preponed for manifesto/gap year as most of us are currently passing out from highschool and would be joining uni this year unless we get selected for gap year and hack club and most of the uni require the final response from us a bit sooner. Just a request hope HC will understand the situation of us also as we don't wanna be stuck in between not getting into gap year and also lossing uni 😭✌️
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37323: Hey meta! I'm here to ask about fulfillment for YSWSes - specifically delays. See #C09640ENTS7, which is about 6 months delayed, as far as I can tell, with a v2 promised post-review for multiple months. This isn't an isolated case, but it is by far one of the most delayed ones yet to be fulfilled. For flight stipends, this is more important, as many can't afford the upfront cost for a maybe reimbursement down the line.
Regardless of the specific technical factors involved in this one (solo developer, other commitments), I am raising this to see what can be done about problems like this in the general case. There shouldn't have to be delays this long, especially for non-physical fulfillment, in any case. I have seen previously the idea of having an overall fulfillment manager to oversee things like these when they reach prolonged states of no fulfillment.
Regardless of the specific technical factors involved in this one (solo developer, other commitments), I am raising this to see what can be done about problems like this in the general case. There shouldn't have to be delays this long, especially for non-physical fulfillment, in any case. I have seen previously the idea of having an overall fulfillment manager to oversee things like these when they reach prolonged states of no fulfillment.
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37277: source: https://litter.catbox.moe/ebbsjs.png
If this can be done in Construct then surely it can be done in other Major YSWSs too. Like sending the stickers to a trusted person/reviewer/shipwright and they can mail it to us. It will surely reduce costs as shipping costs from India Post are like $0.12-0.50 so it will be cheaper to just send it once to someone and then the person mails it to us. That way, we would be actually receiving stickers and it will be cheaper for Hack Club too!
If this can be done in Construct then surely it can be done in other Major YSWSs too. Like sending the stickers to a trusted person/reviewer/shipwright and they can mail it to us. It will surely reduce costs as shipping costs from India Post are like $0.12-0.50 so it will be cheaper to just send it once to someone and then the person mails it to us. That way, we would be actually receiving stickers and it will be cheaper for Hack Club too!
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37308: Meta ::
the $/hr system for a hardware YSWS feels a bit off to me, hardware and software are just fundamentally different. software costs nothing to build, hardware has real part costs that don't care how fast or slow you work.
most other hardware YSWSs use a tier system where projects are categorized and each tier has a fixed grant, and I think that makes way more sense here. like if I'm decent at kicad and onshape I can probably finish a pcb and cad in 7-8 hours, that's only 35-40usd which genuinely isn't enough to cover components. compare that to highway where a keyboard gets 150usd flat, which is actually enough to build something good.
the other thing I'm worried about is that hourmaxxing becomes the meta here, which feels like exactly what happened with construct. people optimizing for hours logged rather than actually building something meaningful.
why was the $/hr system the final call over tiers?
(Used AI to phrase my opinion)
the $/hr system for a hardware YSWS feels a bit off to me, hardware and software are just fundamentally different. software costs nothing to build, hardware has real part costs that don't care how fast or slow you work.
most other hardware YSWSs use a tier system where projects are categorized and each tier has a fixed grant, and I think that makes way more sense here. like if I'm decent at kicad and onshape I can probably finish a pcb and cad in 7-8 hours, that's only 35-40usd which genuinely isn't enough to cover components. compare that to highway where a keyboard gets 150usd flat, which is actually enough to build something good.
the other thing I'm worried about is that hourmaxxing becomes the meta here, which feels like exactly what happened with construct. people optimizing for hours logged rather than actually building something meaningful.
why was the $/hr system the final call over tiers?
(Used AI to phrase my opinion)
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Hi #C0188CY57PZ! A few weeks ago, I was in here for a discussion about HQ's responsiveness (or unresponsiveness), especially to this channel. I promised then that I was working on a Hack Club newspaper. Well, now it's here!
:blob_bounce:I give you...Slacker News. :blob_bounce:
This is my idea of how we can have better conversations. Slacker News will publish (among other things) op-eds from community members. This is a way of surfacing high-quality feedback and criticism for HQ's attention.
Be sure to read the submission guidelines. Op-eds will be screened for quality, novelty, and civility. In exchange, you get a more durable, visible, credible way to talk to HQ...and to the community!
Submissions for op-eds and news articles are now open. Have fun! :newspaper_cat:
:blob_bounce:I give you...Slacker News. :blob_bounce:
This is my idea of how we can have better conversations. Slacker News will publish (among other things) op-eds from community members. This is a way of surfacing high-quality feedback and criticism for HQ's attention.
Be sure to read the submission guidelines. Op-eds will be screened for quality, novelty, and civility. In exchange, you get a more durable, visible, credible way to talk to HQ...and to the community!
Submissions for op-eds and news articles are now open. Have fun! :newspaper_cat:
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In my opinion, YSWSes like Flavortown need to have a much higher quality bar when approving projects. Yesterday I went to vote on Flavortown and I noticed that 12/14 of the projects I voted on were complete AI slop (think purple gradients and all). Not partially made with AI, fully made with AI! I know that the voting system is meant to fix this, but these projects still make voting extremely boring and tedious (not to mention that many other YSWSes only use hours as the metric to award prizes with, which doesn't penalise these projects).
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I think Hack Club HQ events + ysws should adopt a new way of reviewing stuff. While writing this post I was highly inspired by the flavortown review system. For all HQ ysws + flagship events there should be a dedicated team doing all the reviews instead of choosing people each time which will make reviews faster and there can be a informal agreement kinda thing for like 3 months to do addition and subtraction based on performance in team so new people also get chance + gains experience, this team can have a unified dashboard giving access to project review. This will save the orgs time too and participants time too. Although this is a very rough idea, I thought with the new ysws system there should be an improvement in review systems too
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37240: why are projects shifting to use softwares which are still in development and unstable, this is for Lapse, its really unstable and #C037157AL30 has just started and 3-4 people even started to loose 1-4hr each! which is not at all good cause a new user who did not read there msg will also work and loose time..... if the journal fraud is an issue then please lets just shift to screen recording or something but promoting something which will lead to hours is not the right way, how will the people getting affected by this will get there time back? its not even 24hrs and 10hr of work as went into vain.... no hate to orgs but this needs to be fixed and maybe as new hardware events are focusing on lapse we might need a few more active members on the lapse dev team
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37231: meta: the 'for teens by teens' tagline is starting to feel like a marketing gimmick when every major decision from YSWS rules to event locations gets made by the same few HQ staff. we're told this is a community but the only input we get is reacting to decisions that are already finalized. if we're putting in hundreds of hours on these platforms, shouldn't we actually have voting rights on how they work?
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Please don't treat this post as a bad thing, the campfire team did a lot of work but it's a suggestion for next time.
The shirts given out for campfire aren't good. Firstly, the print on the front is huge and makes the shirt look tacky. I do love the art, it's probably one of the best looking shirts I own but why is it so big? If they made the art in the front smaller and put it on the left side of the chest it would be perfect.
Secondly the full print on the back is stiff and makes the shirt uncomfortable and firm. I legitimately thought there was a sheet of cardboard in the shirt to keep its shape when I was taking it out of the bag, but that was just the design.
And lastly the sizing is just wrong. I got my regular shirt size and a size larger than my regular shirt size and neither fit. I would accept this is my fault if hackclub gave us any measurements or idea how large the shirts are.
It's safe to say I won't be wearing these shirts, which makes me sad cause they look so good!
The shirts given out for campfire aren't good. Firstly, the print on the front is huge and makes the shirt look tacky. I do love the art, it's probably one of the best looking shirts I own but why is it so big? If they made the art in the front smaller and put it on the left side of the chest it would be perfect.
Secondly the full print on the back is stiff and makes the shirt uncomfortable and firm. I legitimately thought there was a sheet of cardboard in the shirt to keep its shape when I was taking it out of the bag, but that was just the design.
And lastly the sizing is just wrong. I got my regular shirt size and a size larger than my regular shirt size and neither fit. I would accept this is my fault if hackclub gave us any measurements or idea how large the shirts are.
It's safe to say I won't be wearing these shirts, which makes me sad cause they look so good!
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37161: META:: Why is there no updates for construct?, the channel is basically dead rn and there is no organizer in help channel clearing queries, and a lot of participants have dropped off because there's been no clarity or updates from the org side. I know the situation with the previous organizers was messy and whoever stepped in had a rough start. but that was a while ago and the channel has just never recovered.
Can someone from HQ just tell us what the current state of the event is?
Can someone from HQ just tell us what the current state of the event is?
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Hello fellow kids!!! Have you ever wondered how the YSWS model works, or how we run programs behind the scenes at Hack Club?
If so, check out this new blog I wrote :evil-patrick:
https://notes.deven.dev/posts/the-plan-for-hack-club-world-dominance
If so, check out this new blog I wrote :evil-patrick:
https://notes.deven.dev/posts/the-plan-for-hack-club-world-dominance
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I think this belongs here?? okay so why is hackclub not actively trying to market alot on Instagram. I feel like that's the best place for hackclub to market as their target audience (teenagers) are there for literally more than half of their days.. in my ~ 2 years of being in hackclub I have barely ever seen a hackclub post show up on someone's account who doesn't already follow hackclub. i know it works because for my campfire i spent like ~5 dollars to run an ad for ONE day and i managed to get more than 15 signups from that so why is this not done by hq
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37127: meta: See 34857, meta post regarding #C085UEFDW6R (https://hackclub.slack.com/archives/C0188CY57PZ/p1767856007071599), of which multiple points have still gone unresolved. According to FD, banned individuals cannot talk in private channels. More confusingly, policy around Firehose in private channels is unclear. Firehose is not in the majority of private channels, and there are multiple prior instances of banned individuals talking in private channels. Is this a "turn a blind eye" situation? Additionally, multiple points were raised here: https://hackclub.slack.com/archives/C0188CY57PZ/p1767860138541969?thread_ts=1767856007.071599&cid=C0188CY57PZ and never received a response. For posterity, I will post the message here as well:
>> and if we make it read only the same kinda of discussions will still happen but it would be decentralised and hard to monitor thus more false info
> This is said every time and I don't believe it, for a few reasons.
> 1. discussion happens elsewhere anyways. you can say it's less or more or whatever, but logs threads always do the same things, in different orders. shock, guessing, derailing, threats of threadlocking, and occasionally an actual threadlock.
> 2.putting things in the public eye attracts more conversation, not less. if it's in many different places it will fizzle out sooner. In my experience FD members are present in most of the big dumpster fire private channel threads. I mean it can't really be a dumpster fire if there aren't a lot of people, and where there's lot of people there's shroud reports and FD members there anyways.
> 3. has FD been monitoring logs well anyways? I don't think so, and not at FD's fault either. there's basically no conversation that's permitted there by the book, and that's even been pointed out in the threads. how do you moderate something where nothing's allowed? side note, the style of warning about "please follow code of conduct :)" is also quite patronizing a lot of times. that's a different post though.
> 4. is it a problem if they're happening elsewhere? people have opinions and share them. if it doesn't end up being a public shame festival, why does it matter that people are sharing their own private opinions with each other privately? and how would you even know? and why would you even care?
>> and if we make it read only the same kinda of discussions will still happen but it would be decentralised and hard to monitor thus more false info
> This is said every time and I don't believe it, for a few reasons.
> 1. discussion happens elsewhere anyways. you can say it's less or more or whatever, but logs threads always do the same things, in different orders. shock, guessing, derailing, threats of threadlocking, and occasionally an actual threadlock.
> 2.putting things in the public eye attracts more conversation, not less. if it's in many different places it will fizzle out sooner. In my experience FD members are present in most of the big dumpster fire private channel threads. I mean it can't really be a dumpster fire if there aren't a lot of people, and where there's lot of people there's shroud reports and FD members there anyways.
> 3. has FD been monitoring logs well anyways? I don't think so, and not at FD's fault either. there's basically no conversation that's permitted there by the book, and that's even been pointed out in the threads. how do you moderate something where nothing's allowed? side note, the style of warning about "please follow code of conduct :)" is also quite patronizing a lot of times. that's a different post though.
> 4. is it a problem if they're happening elsewhere? people have opinions and share them. if it doesn't end up being a public shame festival, why does it matter that people are sharing their own private opinions with each other privately? and how would you even know? and why would you even care?
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37115: meta: what if free game jams like campfire require a project to qualify, because since its free and there's no financial investment, they can simply not show up because it didn't cost them any effort or money to join. and maybe the time that was used for that project could be used to fund their travel, I hope that can increase the people who show up to campfires. Also, some people's devices might not be able to run applications like gamemaker, it would be great if they made a game beforehand and figure out what game engine works best for them. (someone from my local campfire did not come because iirc their laptop could not run gamemaker)
Though I think most of them are beginners and if they had to make a game they might get kinda demotivated and won't join (?) but yeah campfire had those workshops before the event which was so cool!
Though I think most of them are beginners and if they had to make a game they might get kinda demotivated and won't join (?) but yeah campfire had those workshops before the event which was so cool!
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